In the digital age, a spaceship can look like anything. To reimagine it as a 1952 Chevy DeLuxe was a lot of fun. #Supergirl
Posted on January 20, 2020 January 20, 2020 Posted in art direction, art, collage, mixed media, concept art, Fantasy, film making, production design, television
Good film scenery always looks real. Sometimes it is real. For our climactic “San Andreas fault” scene in Season 3, we filmed in a quarry using very real, very heavy rocks and boulders.
The source of our super powers.
After moving 30 tonnes of rock without breaking a sweat, feeling a little “super” ourselves.
Picture Perfect and ready for David Harewood and Carl Lumbly.
David and Carl blocking
Concept art handed off to visual effects
Waiting for the final showdown between Supergirl & Reign.
Reign wreaking havok on National City and Supergirl. Thanks to an amazing SPFX & Construction team, by morning all the “devastation” was gone.
The power of real-world 3D models as a tool of communication in film cannot be overstated. When you’re sitting in a room with Digital Natives, Millenials and people who fondly remember DOS, a model gets everyone speaking the same language.
City of the Sea model: black foamcore, wood, paint, printed paper
Pendel City Top View
Overhead View of Market
Detail View of Market
Main Square and Well
Wall under Construction
Seventh Son copyright Legendary Entertainment
Posted on January 9, 2019 January 28, 2019 Posted in art direction, art, collage, mixed media, Fantasy, film making, model making, production design, Uncategorized
“Bunker Hill” Bayonet display case for Ben Lockwood’s home. Still a dab hand at model building when the opportunity arises.
Final Prop Placement on Set
Americans man the fortifications. After marching through the night, the breastwork was dug by hand the next day.
Americans man the Breastwork
The British Onslaught
Supergirl properties copyright Warner Bros. Television & DC Entertainment